NGUI图集分解 切割
标签: 前端
UIAtlasMaker.cs Unity3d通用工具类之NGUI图集分解 - 走看看 有些图片边界一些alpha通道没有分解出来 在上面基础上修改了下. static void ExportTexturePNGFromAtlas(string folderPath, UIAtlas atlas) ...
标签: 前端
UIAtlasMaker.cs Unity3d通用工具类之NGUI图集分解 - 走看看 有些图片边界一些alpha通道没有分解出来 在上面基础上修改了下. static void ExportTexturePNGFromAtlas(string folderPath, UIAtlas atlas) ...
可按目录自己选择阅读:... Textures Materials, Shaders & Textures Unity渲染中使用的Materials(材质),Shaders(着色器)和Textures(纹理)的三者亲密关系。 Materials 定一个表面如何渲染,可以包...
Photoshop for Designers: Textures 中文字幕 用于设计师的Photoshop:纹理 中文字幕Photoshop for Designers: Textures 纹理在创造具有深度和情绪的图像中起着至关重要的支撑作用 在这个设计师友好的课程中,教师...
BOOL LoadTextures(IplImage *pImage, GLuint *pTexture) { int Status=FALSE; if(pImage != NULL) { Status=TRUE; glGenTextures(1, &pTexture[0]); //注意这里 glBindTexture(GL_TEXTURE_2D, pTexture[0]);...
转自:https://developer.apple.com/library/ios/qa/qa1611/_index.html Technical Q&A QA1611 Creating textures in the PVRTC compression format ...Q: How do I create textures in the PVRTC compression
这是Unity Shader入门精要 ,冯乐乐 ,P369教程的项目展示。这是Assets文件夹下的Textures下的Chapter18。 相关下载链接://download.csdn.net/download/qq_39710961/10285365?utm_source=bbsseo
Hello KenzaburOe, I have a setup that you may be able to use for your value collection. Please note that this will not go pixel by pixel but you can pull out the color values of a texture in blueprin
解决neural-renderer-pytorch编译安装问题问题概述错误列表如下解决方案step 1step 2step 3 问题概述 由于neural-renderer-pytorch这个python资源库本身的编写问题,导致和高版本的pytorch不兼容,我使用的是 ...
Modify textures at runtime?http://answers.unity3d.com/questions/7906/modify-textures-at-runtime.html Texture.Apply(); for texture modification you can use Texture2d class's functions li...
Real-Time Rendering——6.2.6 Texture Compression纹理压缩
///////////////////一些...HDR Textures When importing from an EXR orHDRfile containingHDRinformation, theTexture Importerautomatically chooses the right HDR format for the output Texture. This f...
拂晓风起 专注前端技术cocos2d、js、flash、html5,联系:[email protected] ...博客园首页新闻新随笔联系管理订阅 ...cocos2d-js Shader系列3:多重纹理 multiple textures multiple samplers 上一篇,
原文:...Efficient Game Textures with Hardware Compression Posted by Shanee Nishry, Developer Advocate A...
ParticleSystem and Atlas texture These are familiar concepts to Game developers. ParticleSystem A familiar feature, available in most of GameEngine nowaday, which is used to create a variety
Last time, we got a window open and awaiting the instructions that will render our hello world program. But before we actually draw anything, we'll need to supply OpenGL with our data by creating ob
http://nickithansen.dk/masking-and-clipping-textures-using-shaders-in-ngui/ ...Masking and clipping textures using shaders in NGUI Posted on September 15, 2013 September 15, 2013by
参考文章需翻墙。I’ve been working at Mozilla on Firefox Mobile for a few months now. One of the goals of the new native UI is to have liquid smooth scrolling and panning at all times....
Textures TextureRegion SpriteBatch Featured Updated Jul 17, 2011 by [email protected] Introduction This article introduces the basics of 2D graphics, namely the use of Texture,
ASSERT: "d->textureId" in file opengl\qopengltexture.cpp, line 2461 程序异常结束。
支持的格式 Unity can read the following file formats: BMP EXR GIF HDR IFF JPG PICT ...HDR Textures When importing from an EXR or HDR file containing HDR information, the Textu...
转载自:https://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TextureTool/TextureTool.html#//apple_ref/doc/uid/TP40008793-CH108-SW1 ...
题外话 好久未更新,一些习惯还是应该要好好坚持啊。最近发现Android上一个很好的应用,希望每天可以坚持看一个视频,了解下最新的科技动态和演讲,也推荐给大家使用! 这次内容主要讲如何使用sprite sheets制作2D...